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IndoorAtlas SDK 2.8 Beta Released

The new 2.8 SDK has just one new feature: Keep computing user’s position while connectivity to the positioning cloud is disconnected. First Things First One might think that there’s hardly anything new here. Several indoor positioning SDKs have been built offline-first!? And this is true. Many of our competitors do offer offline positioning and they … Continued

New Website Released

Lighter, simpler and more informative These were some of the design criteria for the new website. Our previous site had long pages with plenty of data, strong colors and heavy visuals. Navigation was overly complicated and the same content was distributed over multiple pages. The true nature and benefits of our technology were not always … Continued

Are you envisioning the next Pokemon GO – but for indoors?

Do you have a great idea of the next Pokemon GO style game, but for both outdoors and indoors? Coming up with a killer idea is still relatively easy compared to actually making things real. When it comes to apps and games which try to manage topics like: real world maps, 3D rendering, outdoor and … Continued

Developer Documentation Updated

We moved our developer documentation into a new home and while doing that we changed the navigation structure making our service easier to understand and our SDK quicker to integrate. The work is not yet complete as we are adding more instructions, especially for the mapping section, but there is already plenty of new stuff. One key item on … Continued

IndoorAtlas SDK 2.6 GA Released

Battery Friendly Indoor-Outdoor detection While working closely with our customers and partners we have learnt that integrating our SDK sometimes required special tweaks if you wanted to implement a smooth indoor-outdoor handover without draining your smartphone’s battery. We decided that our developers should not have to worry about such details but focus on solving the … Continued

IndoorAtlas Unity Plugin Released

Unity is a cross-platform game engine developed by Unity Technologies which is primarily used to develop video games and simulations for computers, consoles and mobile devices. First announced only for OS X, at Apple’s Worldwide Developers Conference in 2005, it has since been extended to target 27 platforms. After receiving plenty of requests to support Unity, we asked interested companies and developers to try out our Unity Plugin. That pilot program is … Continued

Example integration: IndoorAtlas + WRLD

Introduction WRLD is a company that provides a dynamic 3D mapping platform for smart cities and buildings, gaming, AR/VR experiences, and more. We built a demo application that integrates some of the functionality between IndoorAtlas SDK for Android and WRLD SDK for Android. As WRLD provides fantastic looking visual representation of both outdoor and indoor maps, … Continued

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